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""" Abstract base classes define the primitives that renderers and graphics contexts must implement to serve as a matplotlib backend :class:`RendererBase` An abstract base class to handle drawing/rendering operations. :class:`FigureCanvasBase` The abstraction layer that separates the :class:`matplotlib.figure.Figure` from the backend specific details like a user interface drawing area :class:`GraphicsContextBase` An abstract base class that provides color, line styles, etc... :class:`Event` The base class for all of the matplotlib event handling. Derived classes suh as :class:`KeyEvent` and :class:`MouseEvent` store the meta data like keys and buttons pressed, x and y locations in pixel and :class:`~matplotlib.axes.Axes` coordinates. :class:`ShowBase` The base class for the Show class of each interactive backend; the 'show' callable is then set to Show.__call__, inherited from ShowBase. """ from __future__ import division import os, warnings, time import numpy as np import matplotlib.cbook as cbook import matplotlib.colors as colors import matplotlib.transforms as transforms import matplotlib.widgets as widgets #import matplotlib.path as path from matplotlib import rcParams from matplotlib import is_interactive from matplotlib._pylab_helpers import Gcf from matplotlib.transforms import Bbox, TransformedBbox, Affine2D import cStringIO import matplotlib.tight_bbox as tight_bbox import matplotlib.textpath as textpath from matplotlib.path import Path _backend_d = {} def register_backend(format, backend_class): _backend_d[format] = backend_class class ShowBase(object): """ Simple base class to generate a show() callable in backends. Subclass must override mainloop() method. """ def __call__(self): """ Show all figures. """ managers = Gcf.get_all_fig_managers() if not managers: return for manager in managers: manager.show() try: if not self._needmain: # ipython flag return except AttributeError: pass if not is_interactive(): self.mainloop() def mainloop(self): pass class RendererBase: """An abstract base class to handle drawing/rendering operations. The following methods *must* be implemented in the backend: * :meth:`draw_path` * :meth:`draw_image` * :meth:`draw_text` * :meth:`get_text_width_height_descent` The following methods *should* be implemented in the backend for optimization reasons: * :meth:`draw_markers` * :meth:`draw_path_collection` * :meth:`draw_quad_mesh` """ def __init__(self): self._texmanager = None self._text2path = textpath.TextToPath() def open_group(self, s, gid=None): """ Open a grouping element with label *s*. If *gid* is given, use *gid* as the id of the group. Is only currently used by :mod:`~matplotlib.backends.backend_svg`. """ pass def close_group(self, s): """ Close a grouping element with label *s* Is only currently used by :mod:`~matplotlib.backends.backend_svg` """ pass def draw_path(self, gc, path, transform, rgbFace=None): """ Draws a :class:`~matplotlib.path.Path` instance using the given affine transform. """ raise NotImplementedError def draw_markers(self, gc, marker_path, marker_trans, path, trans, rgbFace=None): """ Draws a marker at each of the vertices in path. This includes all vertices, including control points on curves. To avoid that behavior, those vertices should be removed before calling this function. *gc* the :class:`GraphicsContextBase` instance *marker_trans* is an affine transform applied to the marker. *trans* is an affine transform applied to the path. This provides a fallback implementation of draw_markers that makes multiple calls to :meth:`draw_path`. Some backends may want to override this method in order to draw the marker only once and reuse it multiple times. """ for vertices, codes in path.iter_segments(trans, simplify=False): if len(vertices): x,y = vertices[-2:] self.draw_path(gc, marker_path, marker_trans + transforms.Affine2D().translate(x, y), rgbFace) def draw_path_collection(self, gc, master_transform, paths, all_transforms, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls): """ Draws a collection of paths selecting drawing properties from the lists *facecolors*, *edgecolors*, *linewidths*, *linestyles* and *antialiaseds*. *offsets* is a list of offsets to apply to each of the paths. The offsets in *offsets* are first transformed by *offsetTrans* before being applied. This provides a fallback implementation of :meth:`draw_path_collection` that makes multiple calls to :meth:`draw_path`. Some backends may want to override this in order to render each set of path data only once, and then reference that path multiple times with the different offsets, colors, styles etc. The generator methods :meth:`_iter_collection_raw_paths` and :meth:`_iter_collection` are provided to help with (and standardize) the implementation across backends. It is highly recommended to use those generators, so that changes to the behavior of :meth:`draw_path_collection` can be made globally. """ path_ids = [] for path, transform in self._iter_collection_raw_paths( master_transform, paths, all_transforms): path_ids.append((path, transform)) for xo, yo, path_id, gc0, rgbFace in self._iter_collection( gc, path_ids, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls): path, transform = path_id transform = transforms.Affine2D(transform.get_matrix()).translate(xo, yo) self.draw_path(gc0, path, transform, rgbFace) def draw_quad_mesh(self, gc, master_transform, meshWidth, meshHeight, coordinates, offsets, offsetTrans, facecolors, antialiased, showedges): """ This provides a fallback implementation of :meth:`draw_quad_mesh` that generates paths and then calls :meth:`draw_path_collection`. """ from matplotlib.collections import QuadMesh paths = QuadMesh.convert_mesh_to_paths( meshWidth, meshHeight, coordinates) if showedges: edgecolors = np.array([[0.0, 0.0, 0.0, 1.0]], np.float_) linewidths = np.array([gc.get_linewidth()], np.float_) else: edgecolors = facecolors linewidths = np.array([gc.get_linewidth()], np.float_) return self.draw_path_collection( gc, master_transform, paths, [], offsets, offsetTrans, facecolors, edgecolors, linewidths, [], [antialiased], [None]) def draw_gouraud_triangle(self, gc, points, colors, transform): """ Draw a Gouraud-shaded triangle. *points* is a 3x2 array of (x, y) points for the triangle. *colors* is a 3x4 array of RGBA colors for each point of the triangle. *transform* is an affine transform to apply to the points. """ raise NotImplementedError def draw_gouraud_triangles(self, gc, triangles_array, colors_array, transform): """ Draws a series of Gouraud triangles. *points* is a Nx3x2 array of (x, y) points for the trianglex. *colors* is a Nx3x4 array of RGBA colors for each point of the triangles. *transform* is an affine transform to apply to the points. """ transform = transform.frozen() for tri, col in zip(triangles_array, colors_array): self.draw_gouraud_triangle(gc, tri, col, transform) def _iter_collection_raw_paths(self, master_transform, paths, all_transforms): """ This is a helper method (along with :meth:`_iter_collection`) to make it easier to write a space-efficent :meth:`draw_path_collection` implementation in a backend. This method yields all of the base path/transform combinations, given a master transform, a list of paths and list of transforms. The arguments should be exactly what is passed in to :meth:`draw_path_collection`. The backend should take each yielded path and transform and create an object that can be referenced (reused) later. """ Npaths = len(paths) Ntransforms = len(all_transforms) N = max(Npaths, Ntransforms) if Npaths == 0: return transform = transforms.IdentityTransform() for i in xrange(N): path = paths[i % Npaths] if Ntransforms: transform = all_transforms[i % Ntransforms] yield path, transform + master_transform def _iter_collection(self, gc, path_ids, offsets, offsetTrans, facecolors, edgecolors, linewidths, linestyles, antialiaseds, urls): """ This is a helper method (along with :meth:`_iter_collection_raw_paths`) to make it easier to write a space-efficent :meth:`draw_path_collection` implementation in a backend. This method yields all of the path, offset and graphics context combinations to draw the path collection. The caller should already have looped over the results of :meth:`_iter_collection_raw_paths` to draw this collection. The arguments should be the same as that passed into :meth:`draw_path_collection`, with the exception of *path_ids*, which is a list of arbitrary objects that the backend will use to reference one of the paths created in the :meth:`_iter_collection_raw_paths` stage. Each yielded result is of the form:: xo, yo, path_id, gc, rgbFace where *xo*, *yo* is an offset; *path_id* is one of the elements of *path_ids*; *gc* is a graphics context and *rgbFace* is a color to use for filling the path. """ Npaths = len(path_ids) Noffsets = len(offsets) N = max(Npaths, Noffsets) Nfacecolors = len(facecolors) Nedgecolors = len(edgecolors) Nlinewidths = len(linewidths) Nlinestyles = len(linestyles) Naa = len(antialiaseds) Nurls = len(urls) if (Nfacecolors == 0 and Nedgecolors == 0) or Npaths == 0: return if Noffsets: toffsets = offsetTrans.transform(offsets) gc0 = self.new_gc() gc0.copy_properties(gc) if Nfacecolors == 0: rgbFace = None if Nedgecolors == 0: gc0.set_linewidth(0.0) xo, yo = 0, 0 for i in xrange(N): path_id = path_ids[i % Npaths] if Noffsets: xo, yo = toffsets[i % Noffsets] if Nfacecolors: rgbFace = facecolors[i % Nfacecolors] if Nedgecolors: fg = edgecolors[i % Nedgecolors] if Nfacecolors == 0 and len(fg)==4: gc0.set_alpha(fg[3]) gc0.set_foreground(fg) if Nlinewidths: gc0.set_linewidth(linewidths[i % Nlinewidths]) if Nlinestyles: gc0.set_dashes(*linestyles[i % Nlinestyles]) if rgbFace is not None and len(rgbFace)==4: if rgbFace[3] == 0: rgbFace = None else: gc0.set_alpha(rgbFace[3]) rgbFace = rgbFace[:3] gc0.set_antialiased(antialiaseds[i % Naa]) if Nurls: gc0.set_url(urls[i % Nurls]) yield xo, yo, path_id, gc0, rgbFace gc0.restore() def get_image_magnification(self): """ Get the factor by which to magnify images passed to :meth:`draw_image`. Allows a backend to have images at a different resolution to other artists. """ return 1.0 def draw_image(self, gc, x, y, im): """ Draw the image instance into the current axes; *gc* a GraphicsContext containing clipping information *x* is the distance in pixels from the left hand side of the canvas. *y* the distance from the origin. That is, if origin is upper, y is the distance from top. If origin is lower, y is the distance from bottom *im* the :class:`matplotlib._image.Image` instance """ raise NotImplementedError def option_image_nocomposite(self): """ override this method for renderers that do not necessarily want to rescale and composite raster images. (like SVG) """ return False def option_scale_image(self): """ override this method for renderers that support arbitrary scaling of image (most of the vector backend). """ return False def draw_tex(self, gc, x, y, s, prop, angle, ismath='TeX!'): """ """ self._draw_text_as_path(gc, x, y, s, prop, angle, ismath="TeX") def draw_text(self, gc, x, y, s, prop, angle, ismath=False): """ Draw the text instance *gc* the :class:`GraphicsContextBase` instance *x* the x location of the text in display coords *y* the y location of the text in display coords *s* a :class:`matplotlib.text.Text` instance *prop* a :class:`matplotlib.font_manager.FontProperties` instance *angle* the rotation angle in degrees **backend implementers note** When you are trying to determine if you have gotten your bounding box right (which is what enables the text layout/alignment to work properly), it helps to change the line in text.py:: if 0: bbox_artist(self, renderer) to if 1, and then the actual bounding box will be blotted along with your text. """ self._draw_text_as_path(gc, x, y, s, prop, angle, ismath) def _get_text_path_transform(self, x, y, s, prop, angle, ismath): """ return the text path and transform *prop* font property *s* text to be converted *usetex* If True, use matplotlib usetex mode. *ismath* If True, use mathtext parser. If "TeX", use *usetex* mode. """ text2path = self._text2path fontsize = self.points_to_pixels(prop.get_size_in_points()) if ismath == "TeX": verts, codes = text2path.get_text_path(prop, s, ismath=False, usetex=True) else: verts, codes = text2path.get_text_path(prop, s, ismath=ismath, usetex=False) path = Path(verts, codes) angle = angle/180.*3.141592 if self.flipy(): transform = Affine2D().scale(fontsize/text2path.FONT_SCALE, fontsize/text2path.FONT_SCALE).\ rotate(angle).translate(x, self.height-y) else: transform = Affine2D().scale(fontsize/text2path.FONT_SCALE, fontsize/text2path.FONT_SCALE).\ rotate(angle).translate(x, y) return path, transform def _draw_text_as_path(self, gc, x, y, s, prop, angle, ismath): """ draw the text by converting them to paths using textpath module. *prop* font property *s* text to be converted *usetex* If True, use matplotlib usetex mode. *ismath* If True, use mathtext parser. If "TeX", use *usetex* mode. """ path, transform = self._get_text_path_transform(x, y, s, prop, angle, ismath) color = gc.get_rgb()[:3] gc.set_linewidth(0.0) self.draw_path(gc, path, transform, rgbFace=color) def get_text_width_height_descent(self, s, prop, ismath): """ get the width and height, and the offset from the bottom to the baseline (descent), in display coords of the string s with :class:`~matplotlib.font_manager.FontProperties` prop """ if ismath=='TeX': # todo: handle props size = prop.get_size_in_points() texmanager = self._text2path.get_texmanager() fontsize = prop.get_size_in_points() w, h, d = texmanager.get_text_width_height_descent(s, fontsize, renderer=self) return w, h, d dpi = self.points_to_pixels(72) fontscale = self._text2path.FONT_SCALE if ismath: width, height, descent, glyphs, rects = \ self._text2path.mathtext_parser.parse(s, dpi, prop) return width, height, descent flags = self._text2path._get_hinting_flag() font = self._text2path._get_font(prop) size = prop.get_size_in_points() font.set_size(size, dpi) font.set_text(s, 0.0, flags=flags) # the width and height of unrotated string w, h = font.get_width_height() d = font.get_descent() w /= 64.0 # convert from subpixels h /= 64.0 d /= 64.0 return w, h, d def flipy(self): """ Return true if y small numbers are top for renderer Is used for drawing text (:mod:`matplotlib.text`) and images (:mod:`matplotlib.image`) only """ return True def get_canvas_width_height(self): 'return the canvas width and height in display coords' return 1, 1 def get_texmanager(self): """ return the :class:`matplotlib.texmanager.TexManager` instance """ if self._texmanager is None: from matplotlib.texmanager import TexManager self._texmanager = TexManager() return self._texmanager def new_gc(self): """ Return an instance of a :class:`GraphicsContextBase` """ return GraphicsContextBase() def points_to_pixels(self, points): """ Convert points to display units *points* a float or a numpy array of float return points converted to pixels You need to override this function (unless your backend doesn't have a dpi, eg, postscript or svg). Some imaging systems assume some value for pixels per inch:: points to pixels = points * pixels_per_inch/72.0 * dpi/72.0 """ return points def strip_math(self, s): return cbook.strip_math(s) def start_rasterizing(self): """ Used in MixedModeRenderer. Switch to the raster renderer. """ pass def stop_rasterizing(self): """ Used in MixedModeRenderer. Switch back to the vector renderer and draw the contents of the raster renderer as an image on the vector renderer. """ pass def start_filter(self): """ Used in AggRenderer. Switch to a temporary renderer for image filtering effects. """ pass def stop_filter(self, filter_func): """ Used in AggRenderer. Switch back to the original renderer. The contents of the temporary renderer is processed with the *filter_func* and is drawn on the original renderer as an image. """ pass class GraphicsContextBase: """ An abstract base class that provides color, line styles, etc... """ # a mapping from dash styles to suggested offset, dash pairs dashd = { 'solid' : (None, None), 'dashed' : (0, (6.0, 6.0)), 'dashdot' : (0, (3.0, 5.0, 1.0, 5.0)), 'dotted' : (0, (1.0, 3.0)), } def __init__(self): self._alpha = 1.0 self._antialiased = 1 # use 0,1 not True, False for extension code self._capstyle = 'butt' self._cliprect = None self._clippath = None self._dashes = None, None self._joinstyle = 'round' self._linestyle = 'solid' self._linewidth = 1 self._rgb = (0.0, 0.0, 0.0) self._hatch = None self._url = None self._snap = None def copy_properties(self, gc): 'Copy properties from gc to self' self._alpha = gc._alpha self._antialiased = gc._antialiased self._capstyle = gc._capstyle self._cliprect = gc._cliprect self._clippath = gc._clippath self._dashes = gc._dashes self._joinstyle = gc._joinstyle self._linestyle = gc._linestyle self._linewidth = gc._linewidth self._rgb = gc._rgb self._hatch = gc._hatch self._url = gc._url self._snap = gc._snap def restore(self): """ Restore the graphics context from the stack - needed only for backends that save graphics contexts on a stack """ pass def get_alpha(self): """ Return the alpha value used for blending - not supported on all backends """ return self._alpha def get_antialiased(self): "Return true if the object should try to do antialiased rendering" return self._antialiased def get_capstyle(self): """ Return the capstyle as a string in ('butt', 'round', 'projecting') """ return self._capstyle def get_clip_rectangle(self): """ Return the clip rectangle as a :class:`~matplotlib.transforms.Bbox` instance """ return self._cliprect def get_clip_path(self): """ Return the clip path in the form (path, transform), where path is a :class:`~matplotlib.path.Path` instance, and transform is an affine transform to apply to the path before clipping. """ if self._clippath is not None: return self._clippath.get_transformed_path_and_affine() return None, None def get_dashes(self): """ Return the dash information as an offset dashlist tuple. The dash list is a even size list that gives the ink on, ink off in pixels. See p107 of to PostScript `BLUEBOOK <http://www-cdf.fnal.gov/offline/PostScript/BLUEBOOK.PDF>`_ for more info. Default value is None """ return self._dashes def get_joinstyle(self): """ Return the line join style as one of ('miter', 'round', 'bevel') """ return self._joinstyle def get_linestyle(self, style): """ Return the linestyle: one of ('solid', 'dashed', 'dashdot', 'dotted'). """ return self._linestyle def get_linewidth(self): """ Return the line width in points as a scalar """ return self._linewidth def get_rgb(self): """ returns a tuple of three floats from 0-1. color can be a MATLAB format string, a html hex color string, or a rgb tuple """ return self._rgb def get_url(self): """ returns a url if one is set, None otherwise """ return self._url def get_snap(self): """ returns the snap setting which may be: * True: snap vertices to the nearest pixel center * False: leave vertices as-is * None: (auto) If the path contains only rectilinear line segments, round to the nearest pixel center """ return self._snap def set_alpha(self, alpha): """ Set the alpha value used for blending - not supported on all backends """ if alpha is None: alpha = 1.0 self._alpha = alpha def set_antialiased(self, b): """ True if object should be drawn with antialiased rendering """ # use 0, 1 to make life easier on extension code trying to read the gc if b: self._antialiased = 1 else: self._antialiased = 0 def set_capstyle(self, cs): """ Set the capstyle as a string in ('butt', 'round', 'projecting') """ if cs in ('butt', 'round', 'projecting'): self._capstyle = cs else: raise ValueError('Unrecognized cap style. Found %s' % cs) def set_clip_rectangle(self, rectangle): """ Set the clip rectangle with sequence (left, bottom, width, height) """ self._cliprect = rectangle def set_clip_path(self, path): """ Set the clip path and transformation. Path should be a :class:`~matplotlib.transforms.TransformedPath` instance. """ assert path is None or isinstance(path, transforms.TransformedPath) self._clippath = path def set_dashes(self, dash_offset, dash_list): """ Set the dash style for the gc. *dash_offset* is the offset (usually 0). *dash_list* specifies the on-off sequence as points. ``(None, None)`` specifies a solid line """ self._dashes = dash_offset, dash_list def set_foreground(self, fg, isRGB=False): """ Set the foreground color. fg can be a MATLAB format string, a html hex color string, an rgb unit tuple, or a float between 0 and 1. In the latter case, grayscale is used. The :class:`GraphicsContextBase` converts colors to rgb internally. If you know the color is rgb already, you can set ``isRGB=True`` to avoid the performace hit of the conversion """ if isRGB: self._rgb = fg else: self._rgb = colors.colorConverter.to_rgba(fg) def set_graylevel(self, frac): """ Set the foreground color to be a gray level with *frac* """ self._rgb = (frac, frac, frac) def set_joinstyle(self, js): """ Set the join style to be one of ('miter', 'round', 'bevel') """ if js in ('miter', 'round', 'bevel'): self._joinstyle = js else: raise ValueError('Unrecognized join style. Found %s' % js) def set_linewidth(self, w): """ Set the linewidth in points """ self._linewidth = w def set_linestyle(self, style): """ Set the linestyle to be one of ('solid', 'dashed', 'dashdot', 'dotted'). """ try: offset, dashes = self.dashd[style] except: raise ValueError('Unrecognized linestyle: %s' % style) self._linestyle = style self.set_dashes(offset, dashes) def set_url(self, url): """ Sets the url for links in compatible backends """ self._url = url def set_snap(self, snap): """ Sets the snap setting which may be: * True: snap vertices to the nearest pixel center * False: leave vertices as-is * None: (auto) If the path contains only rectilinear line segments, round to the nearest pixel center """ self._snap = snap def set_hatch(self, hatch): """ Sets the hatch style for filling """ self._hatch = hatch def get_hatch(self): """ Gets the current hatch style """ return self._hatch def get_hatch_path(self, density=6.0): """ Returns a Path for the current hatch. """ if self._hatch is None: return None return Path.hatch(self._hatch, density) class TimerBase(object): ''' A base class for providing timer events, useful for things animations. Backends need to implement a few specific methods in order to use their own timing mechanisms so that the timer events are integrated into their event loops. Mandatory functions that must be implemented: * _timer_start: Contains backend-specific code for starting the timer * _timer_stop: Contains backend-specific code for stopping the timer Optional overrides: * _timer_set_single_shot: Code for setting the timer to single shot operating mode, if supported by the timer object. If not, the Timer class itself will store the flag and the _on_timer method should be overridden to support such behavior. * _timer_set_interval: Code for setting the interval on the timer, if there is a method for doing so on the timer object. * _on_timer: This is the internal function that any timer object should call, which will handle the task of running all callbacks that have been set. Attributes: * interval: The time between timer events in milliseconds. Default is 1000 ms. * single_shot: Boolean flag indicating whether this timer should operate as single shot (run once and then stop). Defaults to False. * callbacks: Stores list of (func, args) tuples that will be called upon timer events. This list can be manipulated directly, or the functions add_callback and remove_callback can be used. ''' def __init__(self, interval=None, callbacks=None): #Initialize empty callbacks list and setup default settings if necssary if callbacks is None: self.callbacks = [] else: self.callbacks = callbacks[:] # Create a copy if interval is None: self._interval = 1000 else: self._interval = interval self._single = False # Default attribute for holding the GUI-specific timer object self._timer = None def __del__(self): 'Need to stop timer and possibly disconnect timer.' self._timer_stop() def start(self, interval=None): ''' Start the timer object. `interval` is optional and will be used to reset the timer interval first if provided. ''' if interval is not None: self.set_interval(interval) self._timer_start() def stop(self): ''' Stop the timer. ''' self._timer_stop() def _timer_start(self): pass def _timer_stop(self): pass def _get_interval(self): return self._interval def _set_interval(self, interval): # Force to int since none of the backends actually support fractional # milliseconds, and some error or give warnings. interval = int(interval) self._interval = interval self._timer_set_interval() interval = property(_get_interval, _set_interval) def _get_single_shot(self): return self._single def _set_single_shot(self, ss=True): self._single = ss self._timer_set_single_shot() single_shot = property(_get_single_shot, _set_single_shot) def add_callback(self, func, *args, **kwargs): ''' Register `func` to be called by timer when the event fires. Any additional arguments provided will be passed to `func`. ''' self.callbacks.append((func, args, kwargs)) def remove_callback(self, func, *args, **kwargs): ''' Remove `func` from list of callbacks. `args` and `kwargs` are optional and used to distinguish between copies of the same function registered to be called with different arguments. ''' if args or kwargs: self.callbacks.remove((func, args, kwargs)) else: funcs = [c[0] for c in self.callbacks] if func in funcs: self.callbacks.pop(funcs.index(func)) def _timer_set_interval(self): 'Used to set interval on underlying timer object.' pass def _timer_set_single_shot(self): 'Used to set single shot on underlying timer object.' pass def _on_timer(self): ''' Runs all function that have been registered as callbacks. Functions can return False if they should not be called any more. If there are no callbacks, the timer is automatically stopped. ''' for func,args,kwargs in self.callbacks: ret = func(*args, **kwargs) if ret == False: self.callbacks.remove((func,args,kwargs)) if len(self.callbacks) == 0: self.stop() class Event: """ A matplotlib event. Attach additional attributes as defined in :meth:`FigureCanvasBase.mpl_connect`. The following attributes are defined and shown with their default values *name* the event name *canvas* the FigureCanvas instance generating the event *guiEvent* the GUI event that triggered the matplotlib event """ def __init__(self, name, canvas,guiEvent=None): self.name = name self.canvas = canvas self.guiEvent = guiEvent class IdleEvent(Event): """ An event triggered by the GUI backend when it is idle -- useful for passive animation """ pass class DrawEvent(Event): """ An event triggered by a draw operation on the canvas In addition to the :class:`Event` attributes, the following event attributes are defined: *renderer* the :class:`RendererBase` instance for the draw event """ def __init__(self, name, canvas, renderer): Event.__init__(self, name, canvas) self.renderer = renderer class ResizeEvent(Event): """ An event triggered by a canvas resize In addition to the :class:`Event` attributes, the following event attributes are defined: *width* width of the canvas in pixels *height* height of the canvas in pixels """ def __init__(self, name, canvas): Event.__init__(self, name, canvas) self.width, self.height = canvas.get_width_height() class CloseEvent(Event): """ An event triggered by a figure being closed In addition to the :class:`Event` attributes, the following event attributes are defined: """ def __init__(self, name, canvas, guiEvent=None): Event.__init__(self, name, canvas, guiEvent) class LocationEvent(Event): """ An event that has a screen location The following additional attributes are defined and shown with their default values. In addition to the :class:`Event` attributes, the following event attributes are defined: *x* x position - pixels from left of canvas *y* y position - pixels from bottom of canvas *inaxes* the :class:`~matplotlib.axes.Axes` instance if mouse is over axes *xdata* x coord of mouse in data coords *ydata* y coord of mouse in data coords """ x = None # x position - pixels from left of canvas y = None # y position - pixels from right of canvas inaxes = None # the Axes instance if mouse us over axes xdata = None # x coord of mouse in data coords ydata = None # y coord of mouse in data coords # the last event that was triggered before this one lastevent = None def __init__(self, name, canvas, x, y,guiEvent=None): """ *x*, *y* in figure coords, 0,0 = bottom, left """ Event.__init__(self, name, canvas,guiEvent=guiEvent) self.x = x self.y = y if x is None or y is None: # cannot check if event was in axes if no x,y info self.inaxes = None self._update_enter_leave() return # Find all axes containing the mouse if self.canvas.mouse_grabber is None: axes_list = [a for a in self.canvas.figure.get_axes() if a.in_axes(self)] else: axes_list = [self.canvas.mouse_grabber] if len(axes_list) == 0: # None found self.inaxes = None self._update_enter_leave() return elif (len(axes_list) > 1): # Overlap, get the highest zorder axCmp = lambda _x,_y: cmp(_x.zorder, _y.zorder) axes_list.sort(axCmp) self.inaxes = axes_list[-1] # Use the highest zorder else: # Just found one hit self.inaxes = axes_list[0] try: xdata, ydata = self.inaxes.transData.inverted().transform_point((x, y)) except ValueError: self.xdata = None self.ydata = None else: self.xdata = xdata self.ydata = ydata self._update_enter_leave() def _update_enter_leave(self): 'process the figure/axes enter leave events' if LocationEvent.lastevent is not None: last = LocationEvent.lastevent if last.inaxes!=self.inaxes: # process axes enter/leave events try: if last.inaxes is not None: last.canvas.callbacks.process('axes_leave_event', last) except: pass # See ticket 2901582. # I think this is a valid exception to the rule # against catching all exceptions; if anything goes # wrong, we simply want to move on and process the # current event. if self.inaxes is not None: self.canvas.callbacks.process('axes_enter_event', self) else: # process a figure enter event if self.inaxes is not None: self.canvas.callbacks.process('axes_enter_event', self) LocationEvent.lastevent = self class MouseEvent(LocationEvent): """ A mouse event ('button_press_event', 'button_release_event', 'scroll_event', 'motion_notify_event'). In addition to the :class:`Event` and :class:`LocationEvent` attributes, the following attributes are defined: *button* button pressed None, 1, 2, 3, 'up', 'down' (up and down are used for scroll events) *key* the key pressed: None, chr(range(255), 'shift', 'win', or 'control' *step* number of scroll steps (positive for 'up', negative for 'down') Example usage:: def on_press(event): print 'you pressed', event.button, event.xdata, event.ydata cid = fig.canvas.mpl_connect('button_press_event', on_press) """ x = None # x position - pixels from left of canvas y = None # y position - pixels from right of canvas button = None # button pressed None, 1, 2, 3 inaxes = None # the Axes instance if mouse us over axes xdata = None # x coord of mouse in data coords ydata = None # y coord of mouse in data coords step = None # scroll steps for scroll events def __init__(self, name, canvas, x, y, button=None, key=None, step=0, guiEvent=None): """ x, y in figure coords, 0,0 = bottom, left button pressed None, 1, 2, 3, 'up', 'down' """ LocationEvent.__init__(self, name, canvas, x, y, guiEvent=guiEvent) self.button = button self.key = key self.step = step class PickEvent(Event): """ a pick event, fired when the user picks a location on the canvas sufficiently close to an artist. Attrs: all the :class:`Event` attributes plus *mouseevent* the :class:`MouseEvent` that generated the pick *artist* the :class:`~matplotlib.artist.Artist` picked other extra class dependent attrs -- eg a :class:`~matplotlib.lines.Line2D` pick may define different extra attributes than a :class:`~matplotlib.collections.PatchCollection` pick event Example usage:: line, = ax.plot(rand(100), 'o', picker=5) # 5 points tolerance def on_pick(event): thisline = event.artist xdata, ydata = thisline.get_data() ind = event.ind print 'on pick line:', zip(xdata[ind], ydata[ind]) cid = fig.canvas.mpl_connect('pick_event', on_pick) """ def __init__(self, name, canvas, mouseevent, artist, guiEvent=None, **kwargs): Event.__init__(self, name, canvas, guiEvent) self.mouseevent = mouseevent self.artist = artist self.__dict__.update(kwargs) class KeyEvent(LocationEvent): """ A key event (key press, key release). Attach additional attributes as defined in :meth:`FigureCanvasBase.mpl_connect`. In addition to the :class:`Event` and :class:`LocationEvent` attributes, the following attributes are defined: *key* the key pressed: None, chr(range(255), shift, win, or control This interface may change slightly when better support for modifier keys is included. Example usage:: def on_key(event): print 'you pressed', event.key, event.xdata, event.ydata cid = fig.canvas.mpl_connect('key_press_event', on_key) """ def __init__(self, name, canvas, key, x=0, y=0, guiEvent=None): LocationEvent.__init__(self, name, canvas, x, y, guiEvent=guiEvent) self.key = key class FigureCanvasBase: """ The canvas the figure renders into. Public attributes *figure* A :class:`matplotlib.figure.Figure` instance """ events = [ 'resize_event', 'draw_event', 'key_press_event', 'key_release_event', 'button_press_event', 'button_release_event', 'scroll_event', 'motion_notify_event', 'pick_event', 'idle_event', 'figure_enter_event', 'figure_leave_event', 'axes_enter_event', 'axes_leave_event', 'close_event' ] def __init__(self, figure): figure.set_canvas(self) self.figure = figure # a dictionary from event name to a dictionary that maps cid->func self.callbacks = cbook.CallbackRegistry(self.events) self.widgetlock = widgets.LockDraw() self._button = None # the button pressed self._key = None # the key pressed self._lastx, self._lasty = None, None self.button_pick_id = self.mpl_connect('button_press_event',self.pick) self.scroll_pick_id = self.mpl_connect('scroll_event',self.pick) self.mouse_grabber = None # the axes currently grabbing mouse if False: ## highlight the artists that are hit self.mpl_connect('motion_notify_event',self.onHilite) ## delete the artists that are clicked on #self.mpl_disconnect(self.button_pick_id) #self.mpl_connect('button_press_event',self.onRemove) def onRemove(self, ev): """ Mouse event processor which removes the top artist under the cursor. Connect this to the 'mouse_press_event' using:: canvas.mpl_connect('mouse_press_event',canvas.onRemove) """ def sort_artists(artists): # This depends on stable sort and artists returned # from get_children in z order. L = [ (h.zorder, h) for h in artists ] L.sort() return [ h for zorder, h in L ] # Find the top artist under the cursor under = sort_artists(self.figure.hitlist(ev)) h = None if under: h = under[-1] # Try deleting that artist, or its parent if you # can't delete the artist while h: print "Removing",h if h.remove(): self.draw_idle() break parent = None for p in under: if h in p.get_children(): parent = p break h = parent def onHilite(self, ev): """ Mouse event processor which highlights the artists under the cursor. Connect this to the 'motion_notify_event' using:: canvas.mpl_connect('motion_notify_event',canvas.onHilite) """ if not hasattr(self,'_active'): self._active = dict() under = self.figure.hitlist(ev) enter = [a for a in under if a not in self._active] leave = [a for a in self._active if a not in under] #print "within:"," ".join([str(x) for x in under]) #print "entering:",[str(a) for a in enter] #print "leaving:",[str(a) for a in leave] # On leave restore the captured colour for a in leave: if hasattr(a,'get_color'): a.set_color(self._active[a]) elif hasattr(a,'get_edgecolor'): a.set_edgecolor(self._active[a][0]) a.set_facecolor(self._active[a][1]) del self._active[a] # On enter, capture the color and repaint the artist # with the highlight colour. Capturing colour has to # be done first in case the parent recolouring affects # the child. for a in enter: if hasattr(a,'get_color'): self._active[a] = a.get_color() elif hasattr(a,'get_edgecolor'): self._active[a] = (a.get_edgecolor(),a.get_facecolor()) else: self._active[a] = None for a in enter: if hasattr(a,'get_color'): a.set_color('red') elif hasattr(a,'get_edgecolor'): a.set_edgecolor('red') a.set_facecolor('lightblue') else: self._active[a] = None self.draw_idle() def pick(self, mouseevent): if not self.widgetlock.locked(): self.figure.pick(mouseevent) def blit(self, bbox=None): """ blit the canvas in bbox (default entire canvas) """ pass def resize(self, w, h): """ set the canvas size in pixels """ pass def draw_event(self, renderer): """ This method will be call all functions connected to the 'draw_event' with a :class:`DrawEvent` """ s = 'draw_event' event = DrawEvent(s, self, renderer) self.callbacks.process(s, event) def resize_event(self): """ This method will be call all functions connected to the 'resize_event' with a :class:`ResizeEvent` """ s = 'resize_event' event = ResizeEvent(s, self) self.callbacks.process(s, event) def close_event(self, guiEvent=None): """ This method will be called by all functions connected to the 'close_event' with a :class:`CloseEvent` """ s = 'close_event' try: event = CloseEvent(s, self, guiEvent=guiEvent) self.callbacks.process(s, event) except TypeError: pass # Suppress the TypeError when the python session is being killed. # It may be that a better solution would be a mechanism to # disconnect all callbacks upon shutdown. def key_press_event(self, key, guiEvent=None): """ This method will be call all functions connected to the 'key_press_event' with a :class:`KeyEvent` """ self._key = key s = 'key_press_event' event = KeyEvent(s, self, key, self._lastx, self._lasty, guiEvent=guiEvent) self.callbacks.process(s, event) def key_release_event(self, key, guiEvent=None): """ This method will be call all functions connected to the 'key_release_event' with a :class:`KeyEvent` """ s = 'key_release_event' event = KeyEvent(s, self, key, self._lastx, self._lasty, guiEvent=guiEvent) self.callbacks.process(s, event) self._key = None def pick_event(self, mouseevent, artist, **kwargs): """ This method will be called by artists who are picked and will fire off :class:`PickEvent` callbacks registered listeners """ s = 'pick_event' event = PickEvent(s, self, mouseevent, artist, **kwargs) self.callbacks.process(s, event) def scroll_event(self, x, y, step, guiEvent=None): """ Backend derived classes should call this function on any scroll wheel event. x,y are the canvas coords: 0,0 is lower, left. button and key are as defined in MouseEvent. This method will be call all functions connected to the 'scroll_event' with a :class:`MouseEvent` instance. """ if step >= 0: self._button = 'up' else: self._button = 'down' s = 'scroll_event' mouseevent = MouseEvent(s, self, x, y, self._button, self._key, step=step, guiEvent=guiEvent) self.callbacks.process(s, mouseevent) def button_press_event(self, x, y, button, guiEvent=None): """ Backend derived classes should call this function on any mouse button press. x,y are the canvas coords: 0,0 is lower, left. button and key are as defined in :class:`MouseEvent`. This method will be call all functions connected to the 'button_press_event' with a :class:`MouseEvent` instance. """ self._button = button s = 'button_press_event' mouseevent = MouseEvent(s, self, x, y, button, self._key, guiEvent=guiEvent) self.callbacks.process(s, mouseevent) def button_release_event(self, x, y, button, guiEvent=None): """ Backend derived classes should call this function on any mouse button release. *x* the canvas coordinates where 0=left *y* the canvas coordinates where 0=bottom *guiEvent* the native UI event that generated the mpl event This method will be call all functions connected to the 'button_release_event' with a :class:`MouseEvent` instance. """ s = 'button_release_event' event = MouseEvent(s, self, x, y, button, self._key, guiEvent=guiEvent) self.callbacks.process(s, event) self._button = None def motion_notify_event(self, x, y, guiEvent=None): """ Backend derived classes should call this function on any motion-notify-event. *x* the canvas coordinates where 0=left *y* the canvas coordinates where 0=bottom *guiEvent* the native UI event that generated the mpl event This method will be call all functions connected to the 'motion_notify_event' with a :class:`MouseEvent` instance. """ self._lastx, self._lasty = x, y s = 'motion_notify_event' event = MouseEvent(s, self, x, y, self._button, self._key, guiEvent=guiEvent) self.callbacks.process(s, event) def leave_notify_event(self, guiEvent=None): """ Backend derived classes should call this function when leaving canvas *guiEvent* the native UI event that generated the mpl event """ self.callbacks.process('figure_leave_event', LocationEvent.lastevent) LocationEvent.lastevent = None def enter_notify_event(self, guiEvent=None): """ Backend derived classes should call this function when entering canvas *guiEvent* the native UI event that generated the mpl event """ event = Event('figure_enter_event', self, guiEvent) self.callbacks.process('figure_enter_event', event) def idle_event(self, guiEvent=None): 'call when GUI is idle' s = 'idle_event' event = IdleEvent(s, self, guiEvent=guiEvent) self.callbacks.process(s, event) def grab_mouse(self, ax): """ Set the child axes which are currently grabbing the mouse events. Usually called by the widgets themselves. It is an error to call this if the mouse is already grabbed by another axes. """ if self.mouse_grabber not in (None, ax): raise RuntimeError('two different attempted to grab mouse input') self.mouse_grabber = ax def release_mouse(self, ax): """ Release the mouse grab held by the axes, ax. Usually called by the widgets. It is ok to call this even if you ax doesn't have the mouse grab currently. """ if self.mouse_grabber is ax: self.mouse_grabber = None def draw(self, *args, **kwargs): """ Render the :class:`~matplotlib.figure.Figure` """ pass def draw_idle(self, *args, **kwargs): """ :meth:`draw` only if idle; defaults to draw but backends can overrride """ self.draw(*args, **kwargs) def draw_cursor(self, event): """ Draw a cursor in the event.axes if inaxes is not None. Use native GUI drawing for efficiency if possible """ pass def get_width_height(self): """ return the figure width and height in points or pixels (depending on the backend), truncated to integers """ return int(self.figure.bbox.width), int(self.figure.bbox.height) filetypes = { 'emf': 'Enhanced Metafile', 'eps': 'Encapsulated Postscript', 'pdf': 'Portable Document Format', 'png': 'Portable Network Graphics', 'ps' : 'Postscript', 'raw': 'Raw RGBA bitmap', 'rgba': 'Raw RGBA bitmap', 'svg': 'Scalable Vector Graphics', 'svgz': 'Scalable Vector Graphics' } # All of these print_* functions do a lazy import because # a) otherwise we'd have cyclical imports, since all of these # classes inherit from FigureCanvasBase # b) so we don't import a bunch of stuff the user may never use def print_emf(self, *args, **kwargs): from backends.backend_emf import FigureCanvasEMF # lazy import emf = self.switch_backends(FigureCanvasEMF) return emf.print_emf(*args, **kwargs) def print_eps(self, *args, **kwargs): from backends.backend_ps import FigureCanvasPS # lazy import ps = self.switch_backends(FigureCanvasPS) return ps.print_eps(*args, **kwargs) def print_pdf(self, *args, **kwargs): from backends.backend_pdf import FigureCanvasPdf # lazy import pdf = self.switch_backends(FigureCanvasPdf) return pdf.print_pdf(*args, **kwargs) def print_png(self, *args, **kwargs): from backends.backend_agg import FigureCanvasAgg # lazy import agg = self.switch_backends(FigureCanvasAgg) return agg.print_png(*args, **kwargs) def print_ps(self, *args, **kwargs): from backends.backend_ps import FigureCanvasPS # lazy import ps = self.switch_backends(FigureCanvasPS) return ps.print_ps(*args, **kwargs) def print_raw(self, *args, **kwargs): from backends.backend_agg import FigureCanvasAgg # lazy import agg = self.switch_backends(FigureCanvasAgg) return agg.print_raw(*args, **kwargs) print_bmp = print_rgb = print_raw def print_svg(self, *args, **kwargs): from backends.backend_svg import FigureCanvasSVG # lazy import svg = self.switch_backends(FigureCanvasSVG) return svg.print_svg(*args, **kwargs) def print_svgz(self, *args, **kwargs): from backends.backend_svg import FigureCanvasSVG # lazy import svg = self.switch_backends(FigureCanvasSVG) return svg.print_svgz(*args, **kwargs) def get_supported_filetypes(self): return self.filetypes def get_supported_filetypes_grouped(self): groupings = {} for ext, name in self.filetypes.items(): groupings.setdefault(name, []).append(ext) groupings[name].sort() return groupings def _get_print_method(self, format): method_name = 'print_%s' % format # check for registered backends if format in _backend_d: backend_class = _backend_d[format] def _print_method(*args, **kwargs): backend = self.switch_backends(backend_class) print_method = getattr(backend, method_name) return print_method(*args, **kwargs) return _print_method if (format not in self.filetypes or not hasattr(self, method_name)): formats = self.filetypes.keys() formats.sort() raise ValueError( 'Format "%s" is not supported.\n' 'Supported formats: ' '%s.' % (format, ', '.join(formats))) return getattr(self, method_name) def print_figure(self, filename, dpi=None, facecolor='w', edgecolor='w', orientation='portrait', format=None, **kwargs): """ Render the figure to hardcopy. Set the figure patch face and edge colors. This is useful because some of the GUIs have a gray figure face color background and you'll probably want to override this on hardcopy. Arguments are: *filename* can also be a file object on image backends *orientation* only currently applies to PostScript printing. *dpi* the dots per inch to save the figure in; if None, use savefig.dpi *facecolor* the facecolor of the figure *edgecolor* the edgecolor of the figure *orientation* landscape' | 'portrait' (not supported on all backends) *format* when set, forcibly set the file format to save to *bbox_inches* Bbox in inches. Only the given portion of the figure is saved. If 'tight', try to figure out the tight bbox of the figure. *pad_inches* Amount of padding around the figure when bbox_inches is 'tight'. *bbox_extra_artists* A list of extra artists that will be considered when the tight bbox is calculated. """ if format is None: if cbook.is_string_like(filename): format = os.path.splitext(filename)[1][1:] if format is None or format == '': format = self.get_default_filetype() if cbook.is_string_like(filename): filename = filename.rstrip('.') + '.' + format format = format.lower() print_method = self._get_print_method(format) if dpi is None: dpi = rcParams['savefig.dpi'] origDPI = self.figure.dpi origfacecolor = self.figure.get_facecolor() origedgecolor = self.figure.get_edgecolor() self.figure.dpi = dpi self.figure.set_facecolor(facecolor) self.figure.set_edgecolor(edgecolor) bbox_inches = kwargs.pop("bbox_inches", None) if bbox_inches: # call adjust_bbox to save only the given area if bbox_inches == "tight": # when bbox_inches == "tight", it saves the figure # twice. The first save command is just to estimate # the bounding box of the figure. A stringIO object is # used as a temporary file object, but it causes a # problem for some backends (ps backend with # usetex=True) if they expect a filename, not a # file-like object. As I think it is best to change # the backend to support file-like object, i'm going # to leave it as it is. However, a better solution # than stringIO seems to be needed. -JJL #result = getattr(self, method_name)( result = print_method( cStringIO.StringIO(), dpi=dpi, facecolor=facecolor, edgecolor=edgecolor, orientation=orientation, dryrun=True, **kwargs) renderer = self.figure._cachedRenderer bbox_inches = self.figure.get_tightbbox(renderer) bb = [a.get_window_extent(renderer) for a \ in kwargs.pop("bbox_extra_artists", [])] if bb: _bbox = Bbox.union([b for b in bb if b.width!=0 or b.height!=0]) bbox_inches1 = TransformedBbox(_bbox, Affine2D().scale(1./self.figure.dpi)) bbox_inches = Bbox.union([bbox_inches, bbox_inches1]) pad = kwargs.pop("pad_inches", 0.1) bbox_inches = bbox_inches.padded(pad) restore_bbox = tight_bbox.adjust_bbox(self.figure, format, bbox_inches) _bbox_inches_restore = (bbox_inches, restore_bbox) else: _bbox_inches_restore = None try: #result = getattr(self, method_name)( result = print_method( filename, dpi=dpi, facecolor=facecolor, edgecolor=edgecolor, orientation=orientation, bbox_inches_restore=_bbox_inches_restore, **kwargs) finally: if bbox_inches and restore_bbox: restore_bbox() self.figure.dpi = origDPI self.figure.set_facecolor(origfacecolor) self.figure.set_edgecolor(origedgecolor) self.figure.set_canvas(self) #self.figure.canvas.draw() ## seems superfluous return result def get_default_filetype(self): raise NotImplementedError def set_window_title(self, title): """ Set the title text of the window containing the figure. Note that this has no effect if there is no window (eg, a PS backend). """ if hasattr(self, "manager"): self.manager.set_window_title(title) def switch_backends(self, FigureCanvasClass): """ instantiate an instance of FigureCanvasClass This is used for backend switching, eg, to instantiate a FigureCanvasPS from a FigureCanvasGTK. Note, deep copying is not done, so any changes to one of the instances (eg, setting figure size or line props), will be reflected in the other """ newCanvas = FigureCanvasClass(self.figure) return newCanvas def mpl_connect(self, s, func): """ Connect event with string *s* to *func*. The signature of *func* is:: def func(event) where event is a :class:`matplotlib.backend_bases.Event`. The following events are recognized - 'button_press_event' - 'button_release_event' - 'draw_event' - 'key_press_event' - 'key_release_event' - 'motion_notify_event' - 'pick_event' - 'resize_event' - 'scroll_event' - 'figure_enter_event', - 'figure_leave_event', - 'axes_enter_event', - 'axes_leave_event' - 'close_event' For the location events (button and key press/release), if the mouse is over the axes, the variable ``event.inaxes`` will be set to the :class:`~matplotlib.axes.Axes` the event occurs is over, and additionally, the variables ``event.xdata`` and ``event.ydata`` will be defined. This is the mouse location in data coords. See :class:`~matplotlib.backend_bases.KeyEvent` and :class:`~matplotlib.backend_bases.MouseEvent` for more info. Return value is a connection id that can be used with :meth:`~matplotlib.backend_bases.Event.mpl_disconnect`. Example usage:: def on_press(event): print 'you pressed', event.button, event.xdata, event.ydata cid = canvas.mpl_connect('button_press_event', on_press) """ return self.callbacks.connect(s, func) def mpl_disconnect(self, cid): """ disconnect callback id cid Example usage:: cid = canvas.mpl_connect('button_press_event', on_press) #...later canvas.mpl_disconnect(cid) """ return self.callbacks.disconnect(cid) def new_timer(self, *args, **kwargs): """ Creates a new backend-specific subclass of :class:`backend_bases.Timer`. This is useful for getting periodic events through the backend's native event loop. Implemented only for backends with GUIs. optional arguments: *interval* Timer interval in milliseconds *callbacks* Sequence of (func, args, kwargs) where func(*args, **kwargs) will be executed by the timer every *interval*. """ return TimerBase(*args, **kwargs) def flush_events(self): """ Flush the GUI events for the figure. Implemented only for backends with GUIs. """ raise NotImplementedError def start_event_loop(self,timeout): """ Start an event loop. This is used to start a blocking event loop so that interactive functions, such as ginput and waitforbuttonpress, can wait for events. This should not be confused with the main GUI event loop, which is always running and has nothing to do with this. This is implemented only for backends with GUIs. """ raise NotImplementedError def stop_event_loop(self): """ Stop an event loop. This is used to stop a blocking event loop so that interactive functions, such as ginput and waitforbuttonpress, can wait for events. This is implemented only for backends with GUIs. """ raise NotImplementedError def start_event_loop_default(self,timeout=0): """ Start an event loop. This is used to start a blocking event loop so that interactive functions, such as ginput and waitforbuttonpress, can wait for events. This should not be confused with the main GUI event loop, which is always running and has nothing to do with this. This function provides default event loop functionality based on time.sleep that is meant to be used until event loop functions for each of the GUI backends can be written. As such, it throws a deprecated warning. Call signature:: start_event_loop_default(self,timeout=0) This call blocks until a callback function triggers stop_event_loop() or *timeout* is reached. If *timeout* is <=0, never timeout. """ str = "Using default event loop until function specific" str += " to this GUI is implemented" warnings.warn(str,DeprecationWarning) if timeout <= 0: timeout = np.inf timestep = 0.01 counter = 0 self._looping = True while self._looping and counter*timestep < timeout: self.flush_events() time.sleep(timestep) counter += 1 def stop_event_loop_default(self): """ Stop an event loop. This is used to stop a blocking event loop so that interactive functions, such as ginput and waitforbuttonpress, can wait for events. Call signature:: stop_event_loop_default(self) """ self._looping = False class FigureManagerBase: """ Helper class for pyplot mode, wraps everything up into a neat bundle Public attibutes: *canvas* A :class:`FigureCanvasBase` instance *num* The figure nuamber """ def __init__(self, canvas, num): self.canvas = canvas canvas.manager = self # store a pointer to parent self.num = num self.canvas.mpl_connect('key_press_event', self.key_press) def destroy(self): pass def full_screen_toggle (self): pass def resize(self, w, h): 'For gui backends: resize window in pixels' pass def key_press(self, event): # these bindings happen whether you are over an axes or not #if event.key == 'q': # self.destroy() # how cruel to have to destroy oneself! # return if event.key is None: return # Load key-mappings from your matplotlibrc file. fullscreen_keys = rcParams['keymap.fullscreen'] home_keys = rcParams['keymap.home'] back_keys = rcParams['keymap.back'] forward_keys = rcParams['keymap.forward'] pan_keys = rcParams['keymap.pan'] zoom_keys = rcParams['keymap.zoom'] save_keys = rcParams['keymap.save'] grid_keys = rcParams['keymap.grid'] toggle_yscale_keys = rcParams['keymap.yscale'] toggle_xscale_keys = rcParams['keymap.xscale'] all = rcParams['keymap.all_axes'] # toggle fullscreen mode (default key 'f') if event.key in fullscreen_keys: self.full_screen_toggle() # home or reset mnemonic (default key 'h', 'home' and 'r') elif event.key in home_keys: self.canvas.toolbar.home() # forward / backward keys to enable left handed quick navigation # (default key for backward: 'left', 'backspace' and 'c') elif event.key in back_keys: self.canvas.toolbar.back() # (default key for forward: 'right' and 'v') elif event.key in forward_keys: self.canvas.toolbar.forward() # pan mnemonic (default key 'p') elif event.key in pan_keys: self.canvas.toolbar.pan() # zoom mnemonic (default key 'o') elif event.key in zoom_keys: self.canvas.toolbar.zoom() # saving current figure (default key 's') elif event.key in save_keys: self.canvas.toolbar.save_figure() if event.inaxes is None: return # the mouse has to be over an axes to trigger these # switching on/off a grid in current axes (default key 'g') if event.key in grid_keys: event.inaxes.grid() self.canvas.draw() # toggle scaling of y-axes between 'log and 'linear' (default key 'l') elif event.key in toggle_yscale_keys: ax = event.inaxes scale = ax.get_yscale() if scale == 'log': ax.set_yscale('linear') ax.figure.canvas.draw() elif scale == 'linear': ax.set_yscale('log') ax.figure.canvas.draw() # toggle scaling of x-axes between 'log and 'linear' (default key 'k') elif event.key in toggle_xscale_keys: ax = event.inaxes scalex = ax.get_xscale() if scalex == 'log': ax.set_xscale('linear') ax.figure.canvas.draw() elif scalex == 'linear': ax.set_xscale('log') ax.figure.canvas.draw() elif (event.key.isdigit() and event.key!='0') or event.key in all: # keys in list 'all' enables all axes (default key 'a'), # otherwise if key is a number only enable this particular axes # if it was the axes, where the event was raised if not (event.key in all): n = int(event.key)-1 for i, a in enumerate(self.canvas.figure.get_axes()): # consider axes, in which the event was raised # FIXME: Why only this axes? if event.x is not None and event.y is not None \ and a.in_axes(event): if event.key in all: a.set_navigate(True) else: a.set_navigate(i==n) def show_popup(self, msg): """ Display message in a popup -- GUI only """ pass def set_window_title(self, title): """ Set the title text of the window containing the figure. Note that this has no effect if there is no window (eg, a PS backend). """ pass # cursors class Cursors: #namespace HAND, POINTER, SELECT_REGION, MOVE = range(4) cursors = Cursors() class NavigationToolbar2: """ Base class for the navigation cursor, version 2 backends must implement a canvas that handles connections for 'button_press_event' and 'button_release_event'. See :meth:`FigureCanvasBase.mpl_connect` for more information They must also define :meth:`save_figure` save the current figure :meth:`set_cursor` if you want the pointer icon to change :meth:`_init_toolbar` create your toolbar widget :meth:`draw_rubberband` (optional) draw the zoom to rect "rubberband" rectangle :meth:`press` (optional) whenever a mouse button is pressed, you'll be notified with the event :meth:`release` (optional) whenever a mouse button is released, you'll be notified with the event :meth:`dynamic_update` (optional) dynamically update the window while navigating :meth:`set_message` (optional) display message :meth:`set_history_buttons` (optional) you can change the history back / forward buttons to indicate disabled / enabled state. That's it, we'll do the rest! """ def __init__(self, canvas): self.canvas = canvas canvas.toolbar = self # a dict from axes index to a list of view limits self._views = cbook.Stack() self._positions = cbook.Stack() # stack of subplot positions self._xypress = None # the location and axis info at the time of the press self._idPress = None self._idRelease = None self._active = None self._lastCursor = None self._init_toolbar() self._idDrag=self.canvas.mpl_connect('motion_notify_event', self.mouse_move) self._ids_zoom = [] self._zoom_mode = None self._button_pressed = None # determined by the button pressed at start self.mode = '' # a mode string for the status bar self.set_history_buttons() def set_message(self, s): 'display a message on toolbar or in status bar' pass def back(self, *args): 'move back up the view lim stack' self._views.back() self._positions.back() self.set_history_buttons() self._update_view() def dynamic_update(self): pass def draw_rubberband(self, event, x0, y0, x1, y1): 'draw a rectangle rubberband to indicate zoom limits' pass def forward(self, *args): 'move forward in the view lim stack' self._views.forward() self._positions.forward() self.set_history_buttons() self._update_view() def home(self, *args): 'restore the original view' self._views.home() self._positions.home() self.set_history_buttons() self._update_view() def _init_toolbar(self): """ This is where you actually build the GUI widgets (called by __init__). The icons ``home.xpm``, ``back.xpm``, ``forward.xpm``, ``hand.xpm``, ``zoom_to_rect.xpm`` and ``filesave.xpm`` are standard across backends (there are ppm versions in CVS also). You just need to set the callbacks home : self.home back : self.back forward : self.forward hand : self.pan zoom_to_rect : self.zoom filesave : self.save_figure You only need to define the last one - the others are in the base class implementation. """ raise NotImplementedError def mouse_move(self, event): #print 'mouse_move', event.button if not event.inaxes or not self._active: if self._lastCursor != cursors.POINTER: self.set_cursor(cursors.POINTER) self._lastCursor = cursors.POINTER else: if self._active=='ZOOM': if self._lastCursor != cursors.SELECT_REGION: self.set_cursor(cursors.SELECT_REGION) self._lastCursor = cursors.SELECT_REGION elif (self._active=='PAN' and self._lastCursor != cursors.MOVE): self.set_cursor(cursors.MOVE) self._lastCursor = cursors.MOVE if event.inaxes and event.inaxes.get_navigate(): try: s = event.inaxes.format_coord(event.xdata, event.ydata) except ValueError: pass except OverflowError: pass else: if len(self.mode): self.set_message('%s, %s' % (self.mode, s)) else: self.set_message(s) else: self.set_message(self.mode) def pan(self,*args): 'Activate the pan/zoom tool. pan with left button, zoom with right' # set the pointer icon and button press funcs to the # appropriate callbacks if self._active == 'PAN': self._active = None else: self._active = 'PAN' if self._idPress is not None: self._idPress = self.canvas.mpl_disconnect(self._idPress) self.mode = '' if self._idRelease is not None: self._idRelease = self.canvas.mpl_disconnect(self._idRelease) self.mode = '' if self._active: self._idPress = self.canvas.mpl_connect( 'button_press_event', self.press_pan) self._idRelease = self.canvas.mpl_connect( 'button_release_event', self.release_pan) self.mode = 'pan/zoom' self.canvas.widgetlock(self) else: self.canvas.widgetlock.release(self) for a in self.canvas.figure.get_axes(): a.set_navigate_mode(self._active) self.set_message(self.mode) def press(self, event): 'this will be called whenver a mouse button is pressed' pass def press_pan(self, event): 'the press mouse button in pan/zoom mode callback' if event.button == 1: self._button_pressed=1 elif event.button == 3: self._button_pressed=3 else: self._button_pressed=None return x, y = event.x, event.y # push the current view to define home if stack is empty if self._views.empty(): self.push_current() self._xypress=[] for i, a in enumerate(self.canvas.figure.get_axes()): if x is not None and y is not None and a.in_axes(event) and a.get_navigate(): a.start_pan(x, y, event.button) self._xypress.append((a, i)) self.canvas.mpl_disconnect(self._idDrag) self._idDrag=self.canvas.mpl_connect('motion_notify_event', self.drag_pan) self.press(event) def press_zoom(self, event): 'the press mouse button in zoom to rect mode callback' if event.button == 1: self._button_pressed=1 elif event.button == 3: self._button_pressed=3 else: self._button_pressed=None return x, y = event.x, event.y # push the current view to define home if stack is empty if self._views.empty(): self.push_current() self._xypress=[] for i, a in enumerate(self.canvas.figure.get_axes()): if x is not None and y is not None and a.in_axes(event) \ and a.get_navigate() and a.can_zoom(): self._xypress.append(( x, y, a, i, a.viewLim.frozen(), a.transData.frozen())) id1 = self.canvas.mpl_connect('motion_notify_event', self.drag_zoom) id2 = self.canvas.mpl_connect('key_press_event', self._switch_on_zoom_mode) id3 = self.canvas.mpl_connect('key_release_event', self._switch_off_zoom_mode) self._ids_zoom = id1, id2, id3 self._zoom_mode = event.key self.press(event) def _switch_on_zoom_mode(self, event): self._zoom_mode = event.key self.mouse_move(event) def _switch_off_zoom_mode(self, event): self._zoom_mode = None self.mouse_move(event) def push_current(self): 'push the current view limits and position onto the stack' lims = []; pos = [] for a in self.canvas.figure.get_axes(): xmin, xmax = a.get_xlim() ymin, ymax = a.get_ylim() lims.append( (xmin, xmax, ymin, ymax) ) # Store both the original and modified positions pos.append( ( a.get_position(True).frozen(), a.get_position().frozen() ) ) self._views.push(lims) self._positions.push(pos) self.set_history_buttons() def release(self, event): 'this will be called whenever mouse button is released' pass def release_pan(self, event): 'the release mouse button callback in pan/zoom mode' if self._button_pressed is None: return self.canvas.mpl_disconnect(self._idDrag) self._idDrag=self.canvas.mpl_connect('motion_notify_event', self.mouse_move) for a, ind in self._xypress: a.end_pan() if not self._xypress: return self._xypress = [] self._button_pressed=None self.push_current() self.release(event) self.draw() def drag_pan(self, event): 'the drag callback in pan/zoom mode' for a, ind in self._xypress: #safer to use the recorded button at the press than current button: #multiple button can get pressed during motion... a.drag_pan(self._button_pressed, event.key, event.x, event.y) self.dynamic_update() def drag_zoom(self, event): 'the drag callback in zoom mode' if self._xypress: x, y = event.x, event.y lastx, lasty, a, ind, lim, trans = self._xypress[0] # adjust x, last, y, last x1, y1, x2, y2 = a.bbox.extents x, lastx = max(min(x, lastx), x1), min(max(x, lastx), x2) y, lasty = max(min(y, lasty), y1), min(max(y, lasty), y2) if self._zoom_mode == "x": x1, y1, x2, y2 = a.bbox.extents y, lasty = y1, y2 elif self._zoom_mode == "y": x1, y1, x2, y2 = a.bbox.extents x, lastx = x1, x2 self.draw_rubberband(event, x, y, lastx, lasty) def release_zoom(self, event): 'the release mouse button callback in zoom to rect mode' for zoom_id in self._ids_zoom: self.canvas.mpl_disconnect(zoom_id) self._ids_zoom = [] if not self._xypress: return last_a = [] for cur_xypress in self._xypress: x, y = event.x, event.y lastx, lasty, a, ind, lim, trans = cur_xypress # ignore singular clicks - 5 pixels is a threshold if abs(x-lastx)<5 or abs(y-lasty)<5: self._xypress = None self.release(event) self.draw() return x0, y0, x1, y1 = lim.extents # zoom to rect inverse = a.transData.inverted() lastx, lasty = inverse.transform_point( (lastx, lasty) ) x, y = inverse.transform_point( (x, y) ) Xmin,Xmax=a.get_xlim() Ymin,Ymax=a.get_ylim() # detect twinx,y axes and avoid double zooming twinx, twiny = False, False if last_a: for la in last_a: if a.get_shared_x_axes().joined(a,la): twinx=True if a.get_shared_y_axes().joined(a,la): twiny=True last_a.append(a) if twinx: x0, x1 = Xmin, Xmax else: if Xmin < Xmax: if x<lastx: x0, x1 = x, lastx else: x0, x1 = lastx, x if x0 < Xmin: x0=Xmin if x1 > Xmax: x1=Xmax else: if x>lastx: x0, x1 = x, lastx else: x0, x1 = lastx, x if x0 > Xmin: x0=Xmin if x1 < Xmax: x1=Xmax if twiny: y0, y1 = Ymin, Ymax else: if Ymin < Ymax: if y<lasty: y0, y1 = y, lasty else: y0, y1 = lasty, y if y0 < Ymin: y0=Ymin if y1 > Ymax: y1=Ymax else: if y>lasty: y0, y1 = y, lasty else: y0, y1 = lasty, y if y0 > Ymin: y0=Ymin if y1 < Ymax: y1=Ymax if self._button_pressed == 1: if self._zoom_mode == "x": a.set_xlim((x0, x1)) elif self._zoom_mode == "y": a.set_ylim((y0, y1)) else: a.set_xlim((x0, x1)) a.set_ylim((y0, y1)) elif self._button_pressed == 3: if a.get_xscale()=='log': alpha=np.log(Xmax/Xmin)/np.log(x1/x0) rx1=pow(Xmin/x0,alpha)*Xmin rx2=pow(Xmax/x0,alpha)*Xmin else: alpha=(Xmax-Xmin)/(x1-x0) rx1=alpha*(Xmin-x0)+Xmin rx2=alpha*(Xmax-x0)+Xmin if a.get_yscale()=='log': alpha=np.log(Ymax/Ymin)/np.log(y1/y0) ry1=pow(Ymin/y0,alpha)*Ymin ry2=pow(Ymax/y0,alpha)*Ymin else: alpha=(Ymax-Ymin)/(y1-y0) ry1=alpha*(Ymin-y0)+Ymin ry2=alpha*(Ymax-y0)+Ymin if self._zoom_mode == "x": a.set_xlim((rx1, rx2)) elif self._zoom_mode == "y": a.set_ylim((ry1, ry2)) else: a.set_xlim((rx1, rx2)) a.set_ylim((ry1, ry2)) self.draw() self._xypress = None self._button_pressed = None self._zoom_mode = None self.push_current() self.release(event) def draw(self): 'redraw the canvases, update the locators' for a in self.canvas.figure.get_axes(): xaxis = getattr(a, 'xaxis', None) yaxis = getattr(a, 'yaxis', None) locators = [] if xaxis is not None: locators.append(xaxis.get_major_locator()) locators.append(xaxis.get_minor_locator()) if yaxis is not None: locators.append(yaxis.get_major_locator()) locators.append(yaxis.get_minor_locator()) for loc in locators: loc.refresh() self.canvas.draw() def _update_view(self): '''update the viewlim and position from the view and position stack for each axes ''' lims = self._views() if lims is None: return pos = self._positions() if pos is None: return for i, a in enumerate(self.canvas.figure.get_axes()): xmin, xmax, ymin, ymax = lims[i] a.set_xlim((xmin, xmax)) a.set_ylim((ymin, ymax)) # Restore both the original and modified positions a.set_position( pos[i][0], 'original' ) a.set_position( pos[i][1], 'active' ) self.draw() def save_figure(self, *args): 'save the current figure' raise NotImplementedError def set_cursor(self, cursor): """ Set the current cursor to one of the :class:`Cursors` enums values """ pass def update(self): 'reset the axes stack' self._views.clear() self._positions.clear() self.set_history_buttons() def zoom(self, *args): 'activate zoom to rect mode' if self._active == 'ZOOM': self._active = None else: self._active = 'ZOOM' if self._idPress is not None: self._idPress=self.canvas.mpl_disconnect(self._idPress) self.mode = '' if self._idRelease is not None: self._idRelease=self.canvas.mpl_disconnect(self._idRelease) self.mode = '' if self._active: self._idPress = self.canvas.mpl_connect('button_press_event', self.press_zoom) self._idRelease = self.canvas.mpl_connect('button_release_event', self.release_zoom) self.mode = 'zoom rect' self.canvas.widgetlock(self) else: self.canvas.widgetlock.release(self) for a in self.canvas.figure.get_axes(): a.set_navigate_mode(self._active) self.set_message(self.mode) def set_history_buttons(self): 'enable or disable back/forward button' pass